Be the Referee: Wrestling & Technology
February 2, 2017
This week, MHSAA assistant director Mark Uyl explains how wrestling coaches are allowed to use technology matside.
Be The Referee is a series of short messages designed to help educate people on the rules of different sports, to help them better understand the art of officiating, and to recruit officials.
Below is this week's segment – Wrestling & Technology - Listen
Technology seems to grow and expand in just about every facet of American life. Ironically, technology is even now moving into high school athletics, even in the sport of wrestling.
Current National Federation playing rules allow coaches, in the corner during a wrestling match, to use technology – which could be the use of video or still photographs – to instruct wrestlers during any timeout or dead clock situations.
The only thing at coaches can’t do is transmit audio information into an ear piece that a wrestler is using, or use that video to argue or contest a call.
Past editions
Jan. 26: Post Play - Listen
Jan. 19: Ice Hockey Overtime - Listen
Jan. 12: Free Throw Change - Listen
Jan. 5: Ratings - Listen
Dec. 22: Video Review - Part 2 - Listen
Dec. 15: Video Review - Part 1 - Listen
Dec. 8: Registration - Part 2 - Listen
Dec. 1: Registration - Part 1 - Listen
Nov. 24: You Make the Call - Sleeper Play - Listen
Nov. 17: Automatic 1st Downs - Listen
Nov. 10: Uncatchable Pass - Listen
Nov. 3: The Goal Line - Listen
Oct. 27: Help Us Retain Officials - Listen
Oct. 20: Point After Touchdown - Listen
Oct. 13: Untimed Down - Listen
Oct. 6: Soccer Penalty Kick Change - Listen
Sept. 29: Preparation for Officials - Listen
Sept 22: You Make the Call: Returning Kickoffs - Listen
Sept. 15: Concussions - Listen
Sept 8: Equipment Covering the Knees - Listen
Sept. 1: Play Clock Experiment - Listen
Aug. 25: Clipping in the Free Blocking Zone - Listen
Be the Referee: Hockey Penalties
By
Paige Winne
MHSAA Marketing & Social Media Coordinator
February 6, 2024
Be The Referee is a series of short messages designed to help educate people on the rules of different sports, to help them better understand the art of officiating, and to recruit officials.
Below is this week's segment – Hockey Penalties - Listen
The three most common penalties in high school hockey are tripping, slashing, and hooking. What’s the difference between them?
It’s pretty self-explanatory.
Tripping is when a player uses the stick to make another player fall.
Slashing is when a player swings the stick at another player, whether contact is made or not.
And hooking is using your stick to slow an opponent down, usually the puck handler.
Hooking differs from holding in that hooking involves the use of the stick to slow an opponent down, while holding is done with the hands.
All of these penalties – tripping, slashing, hooking and holding – will result in at least two minutes in the penalty box.
Previous Editions
Jan. 30: Wrestling Tiebreakers - Listen
Jan. 23: Wrestling Technology - Listen
Jan. 9: 3 Seconds - Listen
Dec. 19: Unsuspecting Hockey Hits - Listen
Dec. 12: No More One-And-Ones - Listen
Nov. 21: Football Finals Replay - Listen
Nov. 14: Volleyball Unplayable Areas - Listen
Nov. 7: Pass/Kick Off Crossbar - Listen
Oct. 31: Cross Country Interference - Listen
Oct. 24: Soccer Overtime - Listen
Oct. 17: Tennis Spin - Listen
Oct. 10: Blocked Kick - Listen
Oct. 3: Volleyball Double & Lift - Listen
Sept. 26: Registration Process - Listen
Sept. 20: Animal Interference - Listen
Sept. 13: Feet Rule on Soccer Throw-In - Listen
Sept. 6: Volleyball Jewelry - Listen
Aug. 30: Football Rules Similarities - Listen
Aug. 23: Football Rules Differences - Listen