Be the Referee: Block/Charge Calls
March 29, 2016
This week, MHSAA assistant director Mark Uyl explains what is often considered the most difficult call to make in all of sports officiating.
Be The Referee is a series of short messages designed to help educate people on the rules of different sports, to help them better understand the art of officiating, and to recruit officials.
Below is this week's segment - Block/Charge - Listen
It’s often been said that the most difficult call to make in all of sports officiating is the block/charge in basketball.
When you’re watching your next basketball game, the key for the official in getting the play correct is determining whether or not the defender gets in a legal guarding position. Many times we’ll hear announcers and commentators talk about the defender having his feet planted and stationary; that actually isn’t required by the rule. The rules require the defender to be in a legal guarding position, which is a position where it’s facing the offensive player and they’ve established a position in advance of the offensive player.
If the defender is in illegal position, the contact is now a charge.
Past editions:
March 10: Ball Stuck on the Rim - Listen
March 3: Three Seconds - Listen
Feb. 25: Deciding the Game - Listen
Feb. 18 : Cheer Safety - Listen
Feb. 11: Primary Areas - Listen
Feb. 4: Block/Charge Calls - Listen
Jan. 28: Dive on the Floor - Listen
Jan. 21: Hockey Officials' Options - Listen
Jan. 14: Recruiting Officials - Listen
Jan. 7: Wrestling Weight Monitoring - Listen
Dec. 31: Respect for Referees - Listen
Dec. 24: Basketball Instant Replay - Listen
Dec. 17: Basketball Communication - Listen
Dec. 10: Basketball Excessive Contact - Listen
Nov. 26: Pregame Communication - Listen
Nov. 19: Trick Plays - Listen
Nov. 12: 7-Person Football Mechanics - Listen
Nov. 5: Make the Call: Personal Fouls - Listen
Oct. 29: Officials Demographics - Listen
Oct. 15: Make the Call: Intentional Grounding - Listen
Oct. 8: Playoff Selection - Listen
Oct. 1: Kick Returns - Listen
Sept. 24: Concussions - Listen
Sept. 17: Automatic First Downs - Listen
Sept. 10: Correcting a Down - Listen
Sept 3: Spearing - Listen
Aug. 27: Missed Field Goal - Listen
Be the Referee: Wrestling & Technology
February 2, 2017
This week, MHSAA assistant director Mark Uyl explains how wrestling coaches are allowed to use technology matside.
Be The Referee is a series of short messages designed to help educate people on the rules of different sports, to help them better understand the art of officiating, and to recruit officials.
Below is this week's segment – Wrestling & Technology - Listen
Technology seems to grow and expand in just about every facet of American life. Ironically, technology is even now moving into high school athletics, even in the sport of wrestling.
Current National Federation playing rules allow coaches, in the corner during a wrestling match, to use technology – which could be the use of video or still photographs – to instruct wrestlers during any timeout or dead clock situations.
The only thing at coaches can’t do is transmit audio information into an ear piece that a wrestler is using, or use that video to argue or contest a call.
Past editions
Jan. 26: Post Play - Listen
Jan. 19: Ice Hockey Overtime - Listen
Jan. 12: Free Throw Change - Listen
Jan. 5: Ratings - Listen
Dec. 22: Video Review - Part 2 - Listen
Dec. 15: Video Review - Part 1 - Listen
Dec. 8: Registration - Part 2 - Listen
Dec. 1: Registration - Part 1 - Listen
Nov. 24: You Make the Call - Sleeper Play - Listen
Nov. 17: Automatic 1st Downs - Listen
Nov. 10: Uncatchable Pass - Listen
Nov. 3: The Goal Line - Listen
Oct. 27: Help Us Retain Officials - Listen
Oct. 20: Point After Touchdown - Listen
Oct. 13: Untimed Down - Listen
Oct. 6: Soccer Penalty Kick Change - Listen
Sept. 29: Preparation for Officials - Listen
Sept 22: You Make the Call: Returning Kickoffs - Listen
Sept. 15: Concussions - Listen
Sept 8: Equipment Covering the Knees - Listen
Sept. 1: Play Clock Experiment - Listen
Aug. 25: Clipping in the Free Blocking Zone - Listen