Travel Bug

November 2, 2012

International trips for U.S. youth sports teams is a big business.  Sometimes the target is school sports teams; and sometimes those schools and communities get foreign travel fever.

While I have nothing against international travel – in fact, it’s a hobby my wife and I enthusiastically share – I caution against international trips for teams or individual athletes.

Sometimes the competition is badly matched.  Sometimes our teams encounter and are routed by another country’s “national team.”  More often, our teams encounter poorly organized events and weak, thrown-together opposing teams and substandard venues.  But that’s not the major concern here.

Several years ago, a Michigan community spent $23,000 to help send 20 baseball players from three of its high schools to participate overseas.  That’s nice, but the school district didn’t have a junior high baseball program; and I wondered if the community fundraising might not have been used to provide new opportunities for more student-athletes.

About the same time, there was an effort to fund one basketball player from each of a league’s schools to compete in an international basketball tournament.  The cost was $2,200 for each student; and again I wondered if those communities might not have uses for the money that could provide benefit to more student-athletes.

Why do we spend thousands on a few when the same amounts of money could restore or expand opportunities for many?  Why do we focus on the fortunate few while the foundations of our programs rot through eliminated junior high programs and pay-for-play senior high programs?

No one can argue that some of these trips do some of our students some good.  But do they offer enough good for the few at a time when many students aren’t being offered even the basic opportunities of interscholastic athletics?

Local leadership should say “No” to requests to support expensive international trips.  There’s need for them to put more into the foundation of our programs and less into foreign travel.

Exploring Esports

May 18, 2018

One of the liveliest topics of discussion during the May 6-7 meetings of the Representative Council of the Michigan High School Athletic Association was “esports.”

Some Council members, sensing an opportunity to connect with additional students, are intrigued; and they wonder how long we can dissect the topic before the train leaves the station without our involvement and influence.

Other Council members, seeing the violent nature of many of the popular games and the lack of physical activity by participants, question what authentic place electronic gaming could ever have in educational athletics.

Where money drives the enterprise, there has been little hesitation to become involved. Most professional sports leagues and/or franchises are already heavily invested. The only value judgment being made is the return on investment dollars.

Intercollegiate athletics is not far behind. The National Association of Intercollegiate Athletics (NAIA) sponsors events. The NCAA has a powerful work group developing strategies. More than 100 colleges are providing scholarships, including Michigan institutions.

At least a half-dozen of our counterpart organizations across the US will conduct or endorse esports seasons and tournaments for high schools during 2018-19. The MHSAA has organizations both within and outside Michigan looking for our leadership.

The industry has lots of hype and cash behind it. But before it will be educators who will question how shoot-and-kill games have a place in schools.

There may be many beneficial outcomes for participating students: e.g., improved hand-eye coordination, problem-solving skills, concentration, multi-tasking, memory – even team-building skills. There also may be negative outcomes, including too much of what might be a good thing, leading to insomnia and addiction.

PlayVS, an esport upstart company aiming at the high school level, promotes esports with the slogan, “It’s not a sport; it’s our sport.”

Arthur Piccolo, CEO of New Sports Group in New York, counters, “So-called esports is not a sport, it is computer game playing.”

I delight in the debate because it is rare that something comes along that so quickly drives discussion to defining issues of school-based sports ... to searching for the sweet spot that expands student engagement without abandoning what makes school sports a force for good in students, schools and society.