Tournament Divisions

May 26, 2017

The spring 2017 issue of benchmarks published by the Michigan High School Athletic Association examines tournament classification in this state and around the country [Click for this issue]. Editor Rob Kaminski anticipated this would be a breaking story in Michigan.

In late March, the MHSAA Representative Council approved a second 16-team playoff for Class D schools in 8-player football, starting this fall – 2017.

Then in early May the Council approved the move from four traditional classes (A, B, C, D) to four equal divisions (1, 2, 3, 4) in boys and girls basketball and girls volleyball, effective with the 2018-19 school year.

The growth in 8-player football schools (from 24 in 2011 to 60 today) predicated the football change, while an 18 percent decline in the Class D enrollment cap over the past decade (248 in 2007-08 to 203 in 2017-18) was making the change to equal divisions in basketball and volleyball more sensible each year.

The objection of smaller schools to the equal divisions format in these sports has diminished over time as the Class D enrollment range has shrunk. If the change to equal divisions had occurred for 2017-18, the change would be from a Class D maximum of 203 students to a Division 4 maximum of 216 in girls volleyball, 212 in girls basketball and just 208 in boys basketball.

Exploring Esports

May 18, 2018

One of the liveliest topics of discussion during the May 6-7 meetings of the Representative Council of the Michigan High School Athletic Association was “esports.”

Some Council members, sensing an opportunity to connect with additional students, are intrigued; and they wonder how long we can dissect the topic before the train leaves the station without our involvement and influence.

Other Council members, seeing the violent nature of many of the popular games and the lack of physical activity by participants, question what authentic place electronic gaming could ever have in educational athletics.

Where money drives the enterprise, there has been little hesitation to become involved. Most professional sports leagues and/or franchises are already heavily invested. The only value judgment being made is the return on investment dollars.

Intercollegiate athletics is not far behind. The National Association of Intercollegiate Athletics (NAIA) sponsors events. The NCAA has a powerful work group developing strategies. More than 100 colleges are providing scholarships, including Michigan institutions.

At least a half-dozen of our counterpart organizations across the US will conduct or endorse esports seasons and tournaments for high schools during 2018-19. The MHSAA has organizations both within and outside Michigan looking for our leadership.

The industry has lots of hype and cash behind it. But before it will be educators who will question how shoot-and-kill games have a place in schools.

There may be many beneficial outcomes for participating students: e.g., improved hand-eye coordination, problem-solving skills, concentration, multi-tasking, memory – even team-building skills. There also may be negative outcomes, including too much of what might be a good thing, leading to insomnia and addiction.

PlayVS, an esport upstart company aiming at the high school level, promotes esports with the slogan, “It’s not a sport; it’s our sport.”

Arthur Piccolo, CEO of New Sports Group in New York, counters, “So-called esports is not a sport, it is computer game playing.”

I delight in the debate because it is rare that something comes along that so quickly drives discussion to defining issues of school-based sports ... to searching for the sweet spot that expands student engagement without abandoning what makes school sports a force for good in students, schools and society.