Push “Pause”
January 24, 2014
No student has the right to participate in the voluntary competitive interscholastic athletic program sponsored and conducted at an MHSAA member school. In practical application, this means that all students are assumed to be ineligible for participation until they have earned the privilege of participation.
Students do this by demonstrating that they have met every prerequisite condition for participation which, at minimum, are the eligibility rules of Regulation I (for high schools) and Regulation III (for junior high/middle schools). A student must be eligible under every Section of Regulation I or Regulation III before he or she competes in a scrimmage or contest.
For example, every student who is new to a high school is presumed to be ineligible for interscholastic athletics. School administration must be certain that each student’s circumstances comply with one of the 15 automatic exceptions to the transfer rule’s requirement that new students must sit out approximately one semester.
If one of the exceptions explicitly applies, the student becomes eligible, provided he or she complies with all aspects of all other Sections of Regulation I: enrollment, age, physical exam, previous and current academic records, amateur and awards, etc.
That’s why we teach at in-service meetings for coaches and administrators, “If in doubt, sit ‘em out.” Wait for as much information as possible before entering any student into a scrimmage or contest. Very often a week or two pause before play will avoid a season of forfeits and a school year of frustration.
Exploring Esports
May 18, 2018
One of the liveliest topics of discussion during the May 6-7 meetings of the Representative Council of the Michigan High School Athletic Association was “esports.”
Some Council members, sensing an opportunity to connect with additional students, are intrigued; and they wonder how long we can dissect the topic before the train leaves the station without our involvement and influence.
Other Council members, seeing the violent nature of many of the popular games and the lack of physical activity by participants, question what authentic place electronic gaming could ever have in educational athletics.
Where money drives the enterprise, there has been little hesitation to become involved. Most professional sports leagues and/or franchises are already heavily invested. The only value judgment being made is the return on investment dollars.
Intercollegiate athletics is not far behind. The National Association of Intercollegiate Athletics (NAIA) sponsors events. The NCAA has a powerful work group developing strategies. More than 100 colleges are providing scholarships, including Michigan institutions.
At least a half-dozen of our counterpart organizations across the US will conduct or endorse esports seasons and tournaments for high schools during 2018-19. The MHSAA has organizations both within and outside Michigan looking for our leadership.
The industry has lots of hype and cash behind it. But before it will be educators who will question how shoot-and-kill games have a place in schools.
There may be many beneficial outcomes for participating students: e.g., improved hand-eye coordination, problem-solving skills, concentration, multi-tasking, memory – even team-building skills. There also may be negative outcomes, including too much of what might be a good thing, leading to insomnia and addiction.
PlayVS, an esport upstart company aiming at the high school level, promotes esports with the slogan, “It’s not a sport; it’s our sport.”
Arthur Piccolo, CEO of New Sports Group in New York, counters, “So-called esports is not a sport, it is computer game playing.”
I delight in the debate because it is rare that something comes along that so quickly drives discussion to defining issues of school-based sports ... to searching for the sweet spot that expands student engagement without abandoning what makes school sports a force for good in students, schools and society.