Be the Referee: Wrestling Technology

By Sam Davis
MHSAA Director of Officials

January 24, 2024

Be The Referee is a series of short messages designed to help educate people on the rules of different sports, to help them better understand the art of officiating, and to recruit officials.

Below is this week's segment – Wrestling Technology - Listen

You see the use of technology in football quite frequently. A quarterback throws an incomplete pass on third down and when he comes to the sidelines, coaches are able to show him on a tablet or TV screen what went wrong.

But can that same technology be used in wrestling? It can.

Current National Federation playing rules allow coaches in the wrestler’s corner to use video or still photographs to instruct wrestlers during any timeout or dead clock situations. Just like in the football example, a wrestler could view footage from earlier in their match during a timeout and use that information going forward. However, that video cannot be used to dispute a call.

One thing coaches can’t do is transmit audio to a wrestler through an earpiece.

Previous Editions

Jan. 9: 3 Seconds - Listen
Dec. 19: Unsuspecting Hockey Hits - Listen
Dec. 12: No More One-And-Ones - Listen
Nov. 21: Football Finals Replay - Listen
Nov. 14: Volleyball Unplayable Areas - Listen
Nov. 7: Pass/Kick Off Crossbar - Listen
Oct. 31: Cross Country Interference - Listen
Oct. 24: Soccer Overtime - Listen
Oct. 17: Tennis Spin - Listen
Oct. 10: Blocked Kick - Listen
Oct. 3: Volleyball Double & Lift - Listen
Sept. 26: Registration Process - Listen
Sept. 20: Animal Interference - Listen
Sept. 13: Feet Rule on Soccer Throw-In - Listen
Sept. 6: Volleyball Jewelry - Listen
Aug. 30: Football Rules Similarities - Listen
Aug. 23: Football Rules Differences - Listen

Be the Referee: Hockey Penalties

By Paige Winne
MHSAA Marketing & Social Media Coordinator

February 6, 2024

Be The Referee is a series of short messages designed to help educate people on the rules of different sports, to help them better understand the art of officiating, and to recruit officials.

Below is this week's segment – Hockey Penalties - Listen

The three most common penalties in high school hockey are tripping, slashing, and hooking. What’s the difference between them?

It’s pretty self-explanatory.

Tripping is when a player uses the stick to make another player fall.

Slashing is when a player swings the stick at another player, whether contact is made or not.

And hooking is using your stick to slow an opponent down, usually the puck handler.

Hooking differs from holding in that hooking involves the use of the stick to slow an opponent down, while holding is done with the hands.

All of these penalties – tripping, slashing, hooking and holding – will result in at least two minutes in the penalty box.

Previous Editions

Jan. 30: Wrestling Tiebreakers - Listen
Jan. 23: Wrestling Technology - Listen
Jan. 9: 3 Seconds - Listen
Dec. 19: Unsuspecting Hockey Hits - Listen
Dec. 12: No More One-And-Ones - Listen
Nov. 21: Football Finals Replay - Listen
Nov. 14: Volleyball Unplayable Areas - Listen
Nov. 7: Pass/Kick Off Crossbar - Listen
Oct. 31: Cross Country Interference - Listen
Oct. 24: Soccer Overtime - Listen
Oct. 17: Tennis Spin - Listen
Oct. 10: Blocked Kick - Listen
Oct. 3: Volleyball Double & Lift - Listen
Sept. 26: Registration Process - Listen
Sept. 20: Animal Interference - Listen
Sept. 13: Feet Rule on Soccer Throw-In - Listen
Sept. 6: Volleyball Jewelry - Listen
Aug. 30: Football Rules Similarities - Listen
Aug. 23: Football Rules Differences - Listen